iPhone 3D Programming: Developing Graphical Applications with OpenGL ES (E–book)

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  • iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
  • Philip Rideout
  • en
  • 02 September 2018
  • null

Philip Rideout å 2 Free read

Free download Ù PDF, DOC, TXT, eBook or Kindle ePUB free å Philip Rideout Philip Rideout å 2 Free read Read & download iPhone 3D Programming: Developing Graphical Applications with OpenGL ES Nd OpenGLYou'll build several graphics programs progressing from simple to complex examples that focus on lighting textures blending augmented reality optimization for performance and speed and much All you need to get started is a solid understanding of C and a great idea for an appLearn fundamental graphics concepts including transformation matrices uaternions and Get set up for iPhone develop. This book is a FANTASTIC launching point for any IOS development whether you are using 3D or notThe book assumes no zero zip zilch knowledge about objective C and explains everything clearly and concisely I just love concise If you already know Objective C you can skim if you no nothing or have forgotten something like I am constantly doing the book s approach is great Experts might complain that it spends time on basics but I never see that as a valid complaint I m an expert and I can tell you that the you review the basics the better you ll becomeThe book does cover BOTH OpenGLES 11 and 20 which they should advertise because well that s kind of hugely important I almost didn t buy this book because I assumed it only covered 11 hint hint Another great thing about this book is that the author uses a design methodology where you use C heavily to allow for modularity and portability This also means you get to program a bit in a sane programming language Ok that was a little crack at objective C but lets face it there is a huge reader base that isn t so crazy about Objective C me among themThe approach of the book is basically a walkthrough to develop a working application It carefully guides you through the innumerable gotchas booby traps and land mines that Apple lays before you Most importantly the cognitive effort reuired to understand the material is minimal because the book takes an applied as opposed to pedantic approach I m not sure about your brain cells but my brain cells aren t so keen about having to absorb all the finer points of iOS allocationretention protocols just to accomplish the simplest task Fortunately this book just gets right to the pointSummary I can t say enough good things about this book

Read & download iPhone 3D Programming: Developing Graphical Applications with OpenGL ES iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

Free download Ù PDF, DOC, TXT, eBook or Kindle ePUB free å Philip Rideout Philip Rideout å 2 Free read Read & download iPhone 3D Programming: Developing Graphical Applications with OpenGL ES What does it take to build an iPhone app with stunning 3D graphics This book will show you how to apply OpenGL graphics programming techniues to any device running the iPhone OS including the iPad and iPod Touch with no iPhone development or 3D graphics experience reuired iPhone 3D Programming provides clear step by step instructions as well as lots of practical advice for using the iPhone SDK a. The book is a goldmine of information but it is a struggle for the newbie Going in I had plenty of C experience but no OpenGL experience and I found the text obscure in places But applying effort to the study seems to get me through all the problems so farThe one notable exception is a problem wherein whole sample code projects downloaded from the author s website compile fine under the latest Apple Xcode system apparently because an older compiler is targeted in the project files But when the sample code is copied piecemeal into a new Xcode Project using the latest and greatest settings there are circular references that generate utterly obscure compiler or linker errors The solution is found on the web which I present here in the form that I am using in my codeIn the file GLViewh make the following changes1 comment out the import of the header file that is specific to the rendering engine or interface declarations it ll be obvious which one that is for each sample project2 just below the imports add the line struct IRenderingEngine and as many others as the particular sample code reuires again it ll be clear3 put the term struct in front of the declaration of the IRenderingEngine ivar and as many others as the sample reuiresIn the file GLViewmm1 add an import of same header file that you commented out in GLViewhThat should get you goingBest of luck out there

Free download Ù PDF, DOC, TXT, eBook or Kindle ePUB free å Philip Rideout

Free download Ù PDF, DOC, TXT, eBook or Kindle ePUB free å Philip Rideout Philip Rideout å 2 Free read Read & download iPhone 3D Programming: Developing Graphical Applications with OpenGL ES Ment with the Xcode environmentBecome familiar with versions 11 and 20 of the OpenGL ES API and learn to use vertex buffer objects lighting texturing and shadersUse the iPhone's touch screen compass and accelerometer to build interactivity into graphics applicationsBuild iPhone graphics applications such as a 3D wireframe viewer a simple augmented reality application a spring system simulation a. Familiarity with multi dimension Matrix and vector maths are reuired to understand the first third of the book along with a solid understanding of advance C syntax such as templates Since the book relies heavily on authors own templatesgenerics library of classes data type etc For me personally this just adds an extra layer of complexity to an already difficult area I prefer all the basic concepts to be explained using the actual primtives float int etc the gl routines reuires Buying the kindle version was a big mistake too Advanced syntax becomes hard reading with kindles layout manager rearranging code samples especially if your from an objective c background Theres something odd in the matrix maths too you can get odd results using his library Or maybe I m just not understanding the code c wouldnt be my first choice for an object c based device Not for the faint hearted But lets face it I ve bitten off than I can chew here the samples show he knows his stuff my biggest problem is the syntax and poor kindle layout neither of which are the authors fault Britain BC Life in Britain and Ireland Before the Romans environmentBecome familiar with versions 11 and 20 of the OpenGL ES API and learn to use vertex buffer objects lighting texturing and shadersUse the iPhone's touch screen compass and accelerometer to build interactivity into graphics applicationsBuild iPhone graphics applications such as a 3D wireframe viewer a simple augmented reality application a spring system simulation a. Familiarity with multi dimension Matrix and vector maths are reuired to understand the first third of the book along with a solid understanding of advance C syntax such as templates Since the book relies heavily on authors own templatesgenerics library of classes data type Figs etc For me personally this just adds an 100 класически приказки Том 1 extra layer of complexity to an already difficult area I prefer all the basic concepts to be Bushin Vol 3 explained using the actual primtives float int Speaking Frames etc the gl routines reuires Buying the kindle version was a big mistake too Advanced syntax becomes hard reading with kindles layout manager rearranging code samples The Lies We Tell Martin Benner #2 especially if your from an objective c background Theres something odd in the matrix maths too you can get odd results using his library Or maybe I m just not understanding the code c wouldnt be my first choice for an object c based device Not for the faint hearted But lets face it I ve bitten off than I can chew here the samples show he knows his stuff my biggest problem is the syntax and poor kindle layout neither of which are the authors fault